MTL
Metal
120
/ 550 capacity
Per Sec
+6
Planetary Command Console
A stripped-down colony simulator inspired by classic browser strategy dashboards. Watch reserves surge, scale the industrial base, unlock the shipyard and push a short session into visible momentum.
MTL
120
/ 550 capacity
Per Sec
+6
CRY
80
/ 380 capacity
Per Sec
+3.5
FUEL
40
/ 240 capacity
Per Sec
+2
Economy
Fast-ramping resource buildings tuned for a satisfying 2 to 5 minute progression loop.
Industrial bore stacks pull ore from the crust and refine it on-site.
Output: +4 metal/sec per level.
Ore extraction lattice operating nominally.
Upgrade ready. Resource throughput will increase immediately on completion.
MTL
58
CRY
20
FUEL
0
Synth arrays condense high-grade crystal from volatile mineral vapor.
Output: +2.5 crystal/sec per level.
Crystal growth chambers stable and cold.
Upgrade ready. Resource throughput will increase immediately on completion.
MTL
83
CRY
43
FUEL
10
Condensers harvest volatile compounds and stabilize them for launch use.
Output: +1.5 fuel/sec per level.
Fuel condensers stable with no seep losses.
Upgrade ready. Resource throughput will increase immediately on completion.
MTL
109
CRY
74
FUEL
16
Infrastructure
Storage and fabrication prerequisites. Expand reserve caps, then bring the research lab and shipyard online.
Stacked cargo silos hold processed ore before it jams your extraction flow.
Capacity: +250 metal storage per level.
Bulk ore silos pressurized and sealed.
Upgrade ready for deployment.
MTL
49
CRY
16
FUEL
0
Cold vaults preserve crystal yield and prevent brittle production losses.
Capacity: +180 crystal storage per level.
Cryo vault temperatures holding within margin.
Upgrade ready for deployment.
MTL
49
CRY
24
FUEL
0
Reinforced tank fields keep volatile fuel buffered for fabrication bursts.
Capacity: +120 fuel storage per level.
Tank pressure nominal across all intake lines.
Upgrade ready for deployment.
MTL
73
CRY
35
FUEL
0
A modest systems lab that unlocks advanced fabrication protocols.
Unlocks higher-tier colony infrastructure.
Prototype benches lit, analysts on standby.
Upgrade ready for deployment.
MTL
90
CRY
70
FUEL
20
Fabrication gantries for hull assembly, drone welding and defence frames.
Unlocks ship and defence manufacturing tiers.
Orbital fabrication queue awaiting command.
Requires Metal Mine 2, Crystal Synthesizer 2, Research Lab 1.
MTL
120
CRY
90
FUEL
35
Shipyard
Hull assembly lines for fast scouting frames through heavier command craft.
Fast survey hull used for signal sweeps and perimeter recon drills.
Counts only in this MVP. No movement or combat simulation enabled.
Low-mass frame, wide sensor arc, minimal burn profile.
Requires Shipyard 1.
MTL
60
CRY
25
FUEL
10
Compact interceptor chassis repurposed here as a fabrication milestone.
Counts only in this MVP. No movement or combat simulation enabled.
Short-range hull with denser shielding and heavier fuel draw.
Requires Shipyard 2.
MTL
120
CRY
60
FUEL
30
A heavier command hull that marks the upper end of this colony demo loop.
Counts only in this MVP. No movement or combat simulation enabled.
Long spine frame with expanded cargo backbone and reactor shell.
Requires Shipyard 3.
MTL
260
CRY
140
FUEL
70
Defence Grid
Static defensive frames produced through the same fabrication lane as ship hulls.
Ground-mounted emitter battery for station perimeter hardpoints.
Static counts only in this MVP. No combat layer is active.
Planetary shield matrix inactive, point-defence rails ready.
Requires Shipyard 1.
MTL
80
CRY
20
FUEL
0
Automated launcher rack with faster salvo cycling and heavier casing.
Static counts only in this MVP. No combat layer is active.
Magazine lifts calibrated for rapid planetary response.
Requires Shipyard 2.
MTL
140
CRY
50
FUEL
15
Static projection node for the colony core and command structures.
Static counts only in this MVP. No combat layer is active.
Shield harmonics unavailable until advanced lab protocols clear.
Requires Research Lab 2, Shipyard 2.
MTL
220
CRY
160
FUEL
50
Queue / Activity
Single fabrication slot for upgrades, hulls and planetary defence frames.
Active Order
No work orders loaded. All panels are awaiting command.
ETA
--
Lane Signal
No recent completions. Throughput is limited to one queue slot in this demo.
Activity Feed
Outpost console online. Local simulation initialized.