Local DemoSingle PlayerQueue Clear

Planetary Command Console

Astra Outpost

A stripped-down colony simulator inspired by classic browser strategy dashboards. Watch reserves surge, scale the industrial base, unlock the shipyard and push a short session into visible momentum.

Session Time

T+00:00

Shipyard

LVL 0

Home

MTL

Metal

ONLINE

120

/ 550 capacity

Per Sec

+6

Reserve stream stable22%

CRY

Crystal

ONLINE

80

/ 380 capacity

Per Sec

+3.5

Reserve stream stable21%

FUEL

Fuel

ONLINE

40

/ 240 capacity

Per Sec

+2

Reserve stream stable17%

Economy

Extraction Arrays

Fast-ramping resource buildings tuned for a satisfying 2 to 5 minute progression loop.

ACTIVE

Metal Mine

LVL 1ONLINE

Industrial bore stacks pull ore from the crust and refine it on-site.

Output: +4 metal/sec per level.

Ore extraction lattice operating nominally.

Upgrade ready. Resource throughput will increase immediately on completion.

Next Cost3s

MTL

58

CRY

20

FUEL

0

Crystal Synthesizer

LVL 1ONLINE

Synth arrays condense high-grade crystal from volatile mineral vapor.

Output: +2.5 crystal/sec per level.

Crystal growth chambers stable and cold.

Upgrade ready. Resource throughput will increase immediately on completion.

Next Cost3s

MTL

83

CRY

43

FUEL

10

Fuel Extractor

LVL 1ONLINE

Condensers harvest volatile compounds and stabilize them for launch use.

Output: +1.5 fuel/sec per level.

Fuel condensers stable with no seep losses.

Upgrade ready. Resource throughput will increase immediately on completion.

Next Cost3s

MTL

109

CRY

74

FUEL

16

Infrastructure

Colony Backbone

Storage and fabrication prerequisites. Expand reserve caps, then bring the research lab and shipyard online.

STANDBY

Metal Storage

LVL 1ONLINE

Stacked cargo silos hold processed ore before it jams your extraction flow.

Capacity: +250 metal storage per level.

Bulk ore silos pressurized and sealed.

Upgrade ready for deployment.

Next Cost3s

MTL

49

CRY

16

FUEL

0

Crystal Storage

LVL 1ONLINE

Cold vaults preserve crystal yield and prevent brittle production losses.

Capacity: +180 crystal storage per level.

Cryo vault temperatures holding within margin.

Upgrade ready for deployment.

Next Cost3s

MTL

49

CRY

24

FUEL

0

Fuel Tank

LVL 1ONLINE

Reinforced tank fields keep volatile fuel buffered for fabrication bursts.

Capacity: +120 fuel storage per level.

Tank pressure nominal across all intake lines.

Upgrade ready for deployment.

Next Cost3s

MTL

73

CRY

35

FUEL

0

Research Lab

LVL 0ONLINE

A modest systems lab that unlocks advanced fabrication protocols.

Unlocks higher-tier colony infrastructure.

Prototype benches lit, analysts on standby.

Upgrade ready for deployment.

Next Cost4s

MTL

90

CRY

70

FUEL

20

Shipyard

LVL 0LOCKED

Fabrication gantries for hull assembly, drone welding and defence frames.

Unlocks ship and defence manufacturing tiers.

Orbital fabrication queue awaiting command.

Requires Metal Mine 2, Crystal Synthesizer 2, Research Lab 1.

Next Cost5s

MTL

120

CRY

90

FUEL

35

Shipyard

Orbital Fabrication

Hull assembly lines for fast scouting frames through heavier command craft.

LOCKED

Scout

OWNED 0LOCKED

Fast survey hull used for signal sweeps and perimeter recon drills.

Counts only in this MVP. No movement or combat simulation enabled.

Low-mass frame, wide sensor arc, minimal burn profile.

Requires Shipyard 1.

Next Cost3s

MTL

60

CRY

25

FUEL

10

Fighter

OWNED 0LOCKED

Compact interceptor chassis repurposed here as a fabrication milestone.

Counts only in this MVP. No movement or combat simulation enabled.

Short-range hull with denser shielding and heavier fuel draw.

Requires Shipyard 2.

Next Cost5s

MTL

120

CRY

60

FUEL

30

Cruiser

OWNED 0LOCKED

A heavier command hull that marks the upper end of this colony demo loop.

Counts only in this MVP. No movement or combat simulation enabled.

Long spine frame with expanded cargo backbone and reactor shell.

Requires Shipyard 3.

Next Cost8s

MTL

260

CRY

140

FUEL

70

Defence Grid

Planetary Hardpoints

Static defensive frames produced through the same fabrication lane as ship hulls.

LOCKED

Laser Turret

OWNED 0LOCKED

Ground-mounted emitter battery for station perimeter hardpoints.

Static counts only in this MVP. No combat layer is active.

Planetary shield matrix inactive, point-defence rails ready.

Requires Shipyard 1.

Next Cost3s

MTL

80

CRY

20

FUEL

0

Missile Battery

OWNED 0LOCKED

Automated launcher rack with faster salvo cycling and heavier casing.

Static counts only in this MVP. No combat layer is active.

Magazine lifts calibrated for rapid planetary response.

Requires Shipyard 2.

Next Cost5s

MTL

140

CRY

50

FUEL

15

Shield Dome

OWNED 0LOCKED

Static projection node for the colony core and command structures.

Static counts only in this MVP. No combat layer is active.

Shield harmonics unavailable until advanced lab protocols clear.

Requires Research Lab 2, Shipyard 2.

Next Cost8s

MTL

220

CRY

160

FUEL

50

Queue / Activity

Construction Lane

Single fabrication slot for upgrades, hulls and planetary defence frames.

STANDBY

Active Order

Construction lane idle

No work orders loaded. All panels are awaiting command.

ETA

--

Queue available0%

Lane Signal

No recent completions. Throughput is limited to one queue slot in this demo.

Activity Feed

Colony Telemetry

1 LOGS
info00:00 ago

Outpost console online. Local simulation initialized.